Selasa, 24 Februari 2026

Infographic Text, Teks Infografis dalam Bahasa Inggris, Teori dan Contoh Infographic Text, Soal Infographic Text

Gadjah Mada English School (GMES) Yogyakarta , Gadjah Mada English School (GMES) Yogyakarta

 

Infographic Text

Teks infografis

 

 

 

What is an Infographic Text?

Apa itu Teks Infografis?

 

 

An infographic text is a type of text that presents information using pictures, charts, icons, numbers, and short sentences to make the information easier and faster to understand.

Teks infografis adalah jenis teks yang menyajikan informasi menggunakan gambar, bagan, ikon, angka, dan kalimat pendek untuk membuat informasi lebih mudah dan cepat dipahami.

The word infographic comes from:

Kata infografis berasal dari:

 

  • Info = information

Info = informasi

  • Graphic = visual or picture

Graphic = visual atau gambar

 

So, an infographic means information presented visually.

Jadi, infografis berarti informasi yang disajikan secara visual.

 

 

Purpose of Infographic Text:

Tujuan Teks Infografis:

 

  • To explain information clearly and quickly

Untuk menjelaskan informasi dengan jelas dan cepat

  • To make complex data simple

Untuk menyederhanakan data yang kompleks

  • To attract readers’ attention

Untuk menarik perhatian pembaca

  • To help people remember information easily

Untuk membantu orang mengingat informasi dengan mudah

 

 

Example:

Contoh:

 

The text about Cyberbullying Facts you shared earlier is an example of infographic text because it:

Teks tentang Fakta Cyberbullying yang Anda bagikan sebelumnya adalah contoh teks infografis karena:

 

  • Uses percentages (39%, 35%, over 50%)

Menggunakan persentase (39%, 35%, lebih dari 50%)

  • Lists information in points

Menyajikan informasi dalam poin

  • Gives statistical facts

Memberikan fakta statistik

 

 

 

Generic Structure of Infographic Text

Struktur Umum Teks Infografis

 

An infographic text usually has a clear and simple structure to help readers understand information quickly. 

Teks infografis biasanya memiliki struktur yang jelas dan sederhana untuk membantu pembaca memahami informasi dengan cepat.

Here are the main parts:

Berikut adalah bagian-bagian utamanya:

 

  1. Title / Heading

Judul / Heading

Written in large and attractive font.

Ditulis dengan font besar dan menarik.

-

Example: “Cyberbullying Facts” or “Gaming Addiction Symptoms”

Contoh: “Fakta Cyberbullying” atau “Gejala Kecanduan Game”

-

Function: To tell readers what the infographic is about.

Fungsi: Untuk memberi tahu pembaca tentang isi infografis

 

  1. Introduction / Overview (Optional)

Pendahuluan / Gambaran Umum (Opsional)

-

A short explanation about the topic.

Penjelasan singkat tentang topik tersebut.

-

Usually 1–2 sentences.

Biasanya 1–2 kalimat.

-

Gives general background information.

Memberikan informasi latar belakang umum.

-

 

Function: To introduce the issue briefly.

Fungsi: Untuk memperkenalkan isu secara singkat.

 

 

  1. Main Information / Data

Informasi Utama / Data

-

The most important part.

Bagian terpenting.

-

Contains facts, statistics, percentages, charts, icons, or short explanations.

Berisi fakta, statistik, persentase, grafik, ikon, atau penjelasan singkat.

-

Organized into categories (for example: physical symptoms, psychological symptoms, social effects).

Dikategorikan (misalnya: gejala fisik, gejala psikologis, dampak sosial).

-

Function: To present clear and detailed information.

Fungsi: Untuk menyajikan informasi yang jelas dan detail.

 

  1. Visual Elements

Elemen Visual

-

Pictures, graphs, icons, colors, diagrams.

Gambar, grafik, ikon, warna, diagram.

-

Help explain the information visually.

Membantu menjelaskan informasi secara visual.

-

Function: To make the information easier to understand and more interesting.

Fungsi: Untuk membuat informasi lebih mudah dipahami dan lebih menarik.

 

  1. Source / Contact Information (Optional)

Sumber / Informasi Kontak (Opsional)

 

Shows where the data comes from.

Menunjukkan dari mana data berasal.

-

May include website, email, or phone number.

Dapat mencakup situs web, email, atau nomor telepon.

-

Function: To make the information more trustworthy.

Fungsi: Untuk membuat informasi lebih dapat dipercaya.

 

Simple Structure Summary:

Struktur Sederhana:

Title → Introduction → Main Data → Visual Support → Source

Judul → Pendahuluan → Data Utama → Dukungan Visual → Sumber

 

 

Characteristics of Infographic Text:

Karakteristik Teks Infografis:

  • Uses images, symbols, or icons

Menggunakan gambar, simbol, atau ikon

  • Contains statistics or percentages

Berisi statistik atau persentase

  • Has short and clear sentences

Memiliki kalimat yang pendek dan jelas

  • Uses colors and attractive design

Menggunakan warna dan desain yang menarik

  • Organized in points or sections

Tersusun dalam poin atau bagian

 

👉

✏️

more than one hour per day

the tree biggest bookworms

More than 1 in young people

Over 25% of adolescents

 

 

Part A

 

 

READING HABITS IN EUROPE

Kebiasaan membaca di eropa

 

 

Many european are avid readers, with over half the EU population reading books annually, especialy younger people and women

Banyak warga Eropa adalah pembaca yang gemar, dengan lebih dari setengah populasi Uni Eropa membaca buku setiap tahun, terutama kaum muda dan perempuan.

 

European book readers spend more than one hour per day reading

Pembaca buku di Eropa menghabiskan lebih dari satu jam per hari untuk membaca.

 

  • 56% of the EU's population aged 16-74 have at least a basic level of digital literacy.

56% populasi Uni Eropa berusia 16-74 tahun memiliki setidaknya tingkat literasi digital dasar.

 

  • Finland, Poland,  and Estonia are the tree biggest bookworms, based on the share of people reading books

Finlandia, Polandia, dan Estonia adalah tiga negara dengan jumlah pembaca buku terbanyak.

 

  • 16.8% of the Finnish population reported reading books as one of the main activities.

16,8% penduduk Finlandia melaporkan membaca buku sebagai salah satu aktivitas utama mereka.

 

  • France (2.6%) , Romania (6.2%), Austria (7.2%),  and Belgium (7.9%) had the lowest share of bookworms.

Prancis (2,6%), Rumania (6,2%), Austria (7,2%), dan Belgia (7,9%) memiliki persentase pembaca buku terendah.

 

 

Questions :

 

1. 

What is the main topic of the text?

Apa topik utama teks tersebut?

  1. Technology use among European teenagers.
  2. The education systems of European countries.
  3. Population growth and literacy problems in Europe.
  4. Reading habits and book reading trends in Europe.

Kebiasaan membaca dan tren membaca buku di Eropa.

 

2.

Decide whether each statement is true or false based on the text.

Tentukan apakah setiap pernyataan benar atau salah berdasarkan teks.

Statement :

Pernyataan :

  1. Many people in Europe are enthusiastic about reading.T

Banyak orang di Eropa antusias membaca. T 

  1. Reading books is more common among younger people and women.T

Membaca buku lebih umum di kalangan anak muda dan perempuan. T

  1. Most Europeans read books only for academic purposes. F

Sebagian besar orang Eropa membaca buku hanya untuk tujuan akademis. F

 

 

25. Which of the following statements are in line with the text?

Manakah dari pernyataan berikut yang sesuai dengan teks?

 

  • 1.France records the highest proportion of book readers in europe.
  • 2. European book readers spend less than one hour per day reading.
  • 3. More than half of EU residents aged 16—74 possess at least a basic level of digital literacy.

Lebih dari setengah penduduk Uni Eropa berusia 16-74 tahun memiliki setidaknya tingkat literasi digital dasar.

  • 4. Finland, Poland, and Estonia are among the countries with the highest share of book readers.

Finlandia, Polandia, dan Estonia termasuk di antara negara-negara dengan persentase pembaca buku tertinggi.

 

NB :

 

Reading Habits in Europe

Kebiasaan Membaca di Eropa

 

 

Paragraph 1

 

  1. Reading is an important activity for many people in Europe. 

Membaca adalah aktivitas penting bagi banyak orang di Eropa.

 

  1. In fact, more than half of the European Union (EU) population reads books every year. 

Faktanya, lebih dari setengah populasi Uni Eropa (UE) membaca buku setiap tahun.

 

  1. Reading is especially popular among younger people and women, who tend to spend more time enjoying books than other groups.

Membaca sangat populer di kalangan anak muda dan perempuan, yang cenderung menghabiskan lebih banyak waktu menikmati buku daripada kelompok lain.

 

Paragraph 2

 

  1. On average, European book readers spend more than one hour per day reading. 

Rata-rata, pembaca buku di Eropa menghabiskan lebih dari satu jam per hari untuk membaca.

 

 

  1. This shows that reading is not only a hobby but also a regular part of daily life for many Europeans. 

Ini menunjukkan bahwa membaca bukan hanya hobi tetapi juga bagian rutin dari kehidupan sehari-hari bagi banyak orang Eropa.

 

  1. In addition to printed books, digital reading is also growing.

Selain buku cetak, membaca digital juga semakin berkembang.

 

 

  1. Around 56% of people aged 16–74 in the EU have at least a basic level of digital literacy. 

Sekitar 56% orang berusia 16–74 tahun di UE memiliki setidaknya tingkat literasi digital dasar.

 

 

  1. This means many people are able to read books and access information online.

Ini berarti banyak orang mampu membaca buku dan mengakses informasi secara online.

 

Paragraph 3

 

  1. Some countries have a higher percentage of book lovers than others. 

Beberapa negara memiliki persentase pecinta buku yang lebih tinggi daripada negara lain.

 

  1. Finland, Poland, and Estonia are known as the biggest bookworms in Europe based on the share of people who read books. 

Finlandia, Polandia, dan Estonia dikenal sebagai negara-negara pecinta buku terbesar di Eropa berdasarkan persentase orang yang membaca buku.

 

 

  1. In Finland, for example, 16.8% of the population reported reading books as one of their main activities.

Di Finlandia, misalnya, 16,8% penduduk melaporkan membaca buku sebagai salah satu aktivitas utama mereka.

 

Paragraph 4

 

  1. On the other hand, some countries have a lower percentage of regular readers. 

Di sisi lain, beberapa negara memiliki persentase pembaca reguler yang lebih rendah.

 

  1. France (2.6%), Romania (6.2%), Austria (7.2%), and Belgium (7.9%) reported the lowest shares of bookworms.

Prancis (2,6%), Rumania (6,2%), Austria (7,2%), dan Belgia (7,9%) melaporkan persentase kutu buku terendah.

 

  1. Overall, reading remains an important habit in Europe, supported by both traditional books and digital technology.

Secara keseluruhan, membaca tetap menjadi kebiasaan penting di Eropa, didukung oleh buku-buku tradisional dan teknologi digital.

 

 

 

 

Part B

CYBER BULLYING AND SAFE FACTS

Perundungan siber dan fakta-fakta aman

 

 

  1. 39% of teenagers use voice calls on ther cell phones to communicate with their friends, girlfriends, or boyfriends.

39% remaja menggunakan panggilan suara di ponsel mereka untuk berkomunikasi dengan teman, pacar perempuan, atau pacar laki-laki mereka.

  1. 35% of all teenagers spend significant hours every day socializing with other people outside of school.

35% dari semua remaja menghabiskan waktu yang signifikan setiap hari untuk bersosialisasi dengan orang lain di luar sekolah.

  1. 29 % of all teens use social networking sites to send and receive messages from other people

29% dari semua remaja menggunakan situs jejaring sosial untuk mengirim dan menerima pesan dari orang lain.

  1. Phone : 19 % of teens use landline phones to communicate with other people

Telepon: 19% remaja menggunakan telepon rumah untuk berkomunikasi dengan orang lain.

  1. Email : 6 % of teens use email

Email: 6% remaja menggunakan email.

  1. Online : Over half of adolescents and teens have been bullied online and about the same number have engaged in cyber bullying

Online: Lebih dari setengah remaja telah menjadi korban perundungan online dan jumlah yang hampir sama telah terlibat dalam perundungan siber.

  1. More than 1 in young people have experienced cyberthreats online

Lebih dari 1% anak muda telah mengalami ancaman siber online.

  1. Over 25% of adolescents and teens have been bullied repeatedly through their cell phones or the internet.

Lebih dari 25% remaja telah berulang kali menjadi korban perundungan melalui ponsel atau internet mereka.

  1. Well over half of young people do not tell their parents when cyber bullying occurs

Lebih dari separuh anak muda tidak memberi tahu orang tua mereka ketika terjadi perundungan siber

 

  1. Only 1 into teens tells a parent if they have been a cyber bully victim

Hanya 1 dari 10 remaja yang memberi tahu orang tua jika mereka menjadi korban perundungan siber

 

  1. Fewer than 1 in 5 cyber bullying incidents are reported to law enforcement

Kurang dari 1 dari 5 insiden perundungan siber dilaporkan kepada penegak hukum

 

  1. 1in10 adolescents or teens have had embarrassing or damaging pictures taken of themselves without their permission,Often using cell phone cammeras

1 dari 10 remaja pernah mengalami foto-foto memalukan atau merusak diri mereka sendiri yang diambil tanpa izin mereka,Seringkali menggunakan kamera ponsel

 

  1. About 1 in 5 teens have posted or sent sexually suggestive or nude pictures of themselves to others 

Sekitar 1 dari 5 remaja telah memposting atau mengirim foto-foto yang bersifat seksual atau telanjang diri mereka sendiri kepada orang lain

 

Question :

 

1. 

What does the text tell us about?

Apa yang diceritakan teks tersebut kepada kita?

  1. The facts about cyberbullying. 

              Fakta-fakta tentang cyberbullying.

  1. The cyberbullying prevention.
  2. The types of cyberbullying.
  3. The cyberbullying safety.

 

2. 

Which of the followings are in line with the text?

  1. More than 50% of adolescents and teens have been bullied on line. 

Lebih dari 50% remaja telah menjadi korban cyberbullying secara online.

  1. About 10% teens do not tell their parents if they are victims of cyberbullying.( over half)
  2. More than 80% of cyberbullying incidents are not reported to law enforcement. 

Lebih dari 80% insiden cyberbullying tidak dilaporkan kepada penegak hukum.

  1. About 15% of teens have posted or sent sexually suggestive pictures of themselves to others.(20 %)

 

 

  1. 1 and 3
  2. 2 and 3
  3. 1, 2 and 3
  4. 2, 3 and 4

 

 

3. 

What benefit do the readers get after reading the text?

Apa manfaat yang didapatkan pembaca setelah membaca teks tersebut?

  1. Adolescents will stop sending and receiving on line messages.
  2. Teens will not use the networking sites to send messages to others.
  3. Parents will be more attentive to the online communication of their children. 

Orang tua akan lebih memperhatikan komunikasi daring anak-anak mereka.

  1. Teachers will not use the social networking to communicate with their students.

 

NB :

Cyber Bullying and Safe Facts

Perundungan Siber dan Fakta Keamanan

 

 

Paragraph 1

  1. Cyberbullying has become a serious issue among teenagers in today’s digital world. 

Perundungan siber telah menjadi masalah serius di kalangan remaja di dunia digital saat ini.

  1. Many teens use different forms of communication technology every day. 

Banyak remaja menggunakan berbagai bentuk teknologi komunikasi setiap hari. 

  1. About 39% of teenagers use voice calls on their cell phones to communicate with friends or partners. 

Sekitar 39% remaja menggunakan panggilan suara di ponsel mereka untuk berkomunikasi dengan teman atau pasangan.

  1. Meanwhile, 35% spend significant hours socializing outside of school, and 29% use social networking sites to send and receive messages. 

Sementara itu, 35% menghabiskan waktu yang signifikan untuk bersosialisasi di luar sekolah, dan 29% menggunakan situs jejaring sosial untuk mengirim dan menerima pesan.

  1. Traditional communication methods are less common, with only 19% using landline phones and 6% using email. 

Metode komunikasi tradisional kurang umum, dengan hanya 19% yang menggunakan telepon rumah dan 6% menggunakan email.

 

Paragraph 2

 

  1. Despite the popularity of digital communication, online interactions also expose teenagers to risks. 

Terlepas dari popularitas komunikasi digital, interaksi daring juga membuat remaja terpapar risiko.

  1. Over half of adolescents and teens have been bullied online, and a similar number admit to engaging in cyberbullying themselves. 

Lebih dari setengah remaja telah menjadi korban perundungan daring, dan jumlah yang sama mengakui terlibat dalam perundungan siber sendiri.

  1. In addition, more than one in four young people have experienced cyber threats, and over 25% have been bullied repeatedly through their cell phones or the internet.

Selain itu, lebih dari satu dari empat anak muda telah mengalami ancaman siber, dan lebih dari 25% telah berulang kali menjadi korban perundungan melalui ponsel atau internet mereka.

 

Paragraph 3

 

  1. One major concern is that many teenagers do not report cyberbullying incidents. 

Salah satu kekhawatiran utama adalah banyak remaja tidak melaporkan insiden perundungan siber.

  1. Well over half of young people do not tell their parents when cyberbullying occurs. 

Lebih dari separuh anak muda tidak memberi tahu orang tua mereka ketika perundungan siber terjadi.

  1. In fact, only about one in ten teens informs a parent if they become a victim. 

Bahkan, hanya sekitar satu dari sepuluh remaja yang memberi tahu orang tua jika mereka menjadi korban.

  1. Furthermore, fewer than one in five cyberbullying incidents are reported to law enforcement.

Selain itu, kurang dari satu dari lima insiden perundungan siber dilaporkan kepada penegak hukum.

 

Paragraph 4

 

  1. Online safety is also threatened by the misuse of images. 

Keamanan daring juga terancam oleh penyalahgunaan gambar.

  1. About one in ten adolescents have had embarrassing or damaging pictures taken without their permission, often using cell phone cameras. 

Sekitar satu dari sepuluh remaja pernah mengalami foto yang memalukan atau merusak yang diambil tanpa izin mereka, seringkali menggunakan kamera ponsel.

  1. Additionally, around one in five teens have posted or sent sexually suggestive or nude pictures of themselves to others.

Selain itu, sekitar satu dari lima remaja telah memposting atau mengirim foto yang bersifat seksual atau telanjang kepada orang lain.

 

Paragraph 5

 

  1. These facts highlight the importance of awareness, communication, and digital responsibility to protect young people from the dangers of cyberbullying and online threats.

Fakta-fakta ini menyoroti pentingnya kesadaran, komunikasi, dan tanggung jawab digital untuk melindungi anak muda dari bahaya perundungan siber dan ancaman daring.

 

 

 

Part C

 

TEEN READING HABITS

Kebiasaan membaca remaja

 

A new research study involving academics from Deakin University and Murdoch University is exploring the recreational reading habits of Australian teenagers. 

Sebuah studi penelitian baru yang melibatkan akademisi dari Universitas Deakin dan Universitas Murdoch sedang mengeksplorasi kebiasaan membaca rekreasi remaja Australia.

 

Here are some of the early findings.

Berikut beberapa temuan awal.

 

  • 70% :read at least weekly for pleasure

70%: membaca setidaknya seminggu sekali untuk kesenangan

 

  • 50% :read for at least 15 minutes each day

50%: membaca setidaknya 15 menit setiap hari

 

 

PRINT VS DIGITAL

CETAK VS DIGITAL

When asked 'How do you feel about reading on digital devices?' 

Ketika ditanya 'Bagaimana perasaan Anda tentang membaca di perangkat digital?'

 

 

  • 13 %  didn't give an answer or didn't like reading at all

13% tidak memberikan jawaban atau sama sekali tidak suka membaca

  • 63%  preferred paper books or disliked reading on digital devices

63% Lebih menyukai buku kertas atau tidak menyukai membaca di perangkat digital

  • 12 % prefered eBooks

2% lebih menyukai eBook

  • 12 %  preferred paper but also had possitive things to say about digital devices

12% lebih menyukai buku kertas tetapi juga memiliki hal-hal positif untuk dikatakan tentang perangkat digital

 

 

Prop DIY

 

1. 

What is the main topic of the text?

Apa topik utama teks tersebut?

 

  1. The use of digital devices in Australian universities nowadays.
  2. The recreational reading habits of Australian teenagers. Kebiasaan membaca untuk rekreasi di kalangan remaja Australia.
  3. The impact of textbooks on school achievement.
  4. The history of reading culture in Australia.

 

 

 

2. 

Decide whether each statement is true or false.

Tentukan apakah setiap pernyataan benar atau salah.

Statements :

Pernyataan:

 

  1. The study involves academics from Deakin University. T Studi ini melibatkan akademisi dari Universitas Deakin. T
  2. The research examines teenagers’ recreational reading habits. T

Penelitian ini mengkaji kebiasaan membaca rekreasi remaja. T

  1. The research participants are teenagers from several countries.F

Peserta penelitian adalah remaja dari beberapa negara. F

 

3. 

Which statements are in line with the text?

Pernyataan mana yang sesuai dengan teks?

 

  • 1.Most Australian teenagers read for pleasure at least once a week.

Sebagian besar remaja Australia membaca untuk kesenangan setidaknya sekali seminggu.

  • 2.The majority of teenagers read for more than one hour every day.
  • 3.Almost all teenagers in Australia dislike reading in any form.
  • 4.More teenagers prefer reading paper books to eBooks. Lebih banyak remaja lebih suka membaca buku kertas daripada buku elektronik.

 

 

 

 

NB :

Teen Reading Habits

Kebiasaan Membaca Remaja

 

 

Paragraph 1

  1. A recent research study conducted by academics from Deakin University and Murdoch University investigates the recreational reading habits of Australian teenagers. 

Sebuah studi penelitian terbaru yang dilakukan oleh akademisi dari Universitas Deakin dan Universitas Murdoch menyelidiki kebiasaan membaca rekreasi remaja Australia.

 

 

  1. The study aims to understand how often teenagers read for pleasure and how they feel about different reading formats.

Studi ini bertujuan untuk memahami seberapa sering remaja membaca untuk kesenangan dan bagaimana perasaan mereka tentang berbagai format bacaan.

 

Paragraph 2

 

  1. The early findings show that reading remains an important activity for many teenagers. 

Temuan awal menunjukkan bahwa membaca tetap menjadi aktivitas penting bagi banyak remaja.

 

 

  1. Around 70% of Australian teenagers read for pleasure at least once a week. 

Sekitar 70% remaja Australia membaca untuk kesenangan setidaknya sekali seminggu.

 

 

  1. In addition, 50% of them spend at least 15 minutes each day reading. 

Selain itu, 50% dari mereka menghabiskan setidaknya 15 menit setiap hari untuk membaca.

 

 

  1. These numbers suggest that a significant number of teenagers still enjoy reading in their free time.

Angka-angka ini menunjukkan bahwa sejumlah besar remaja masih menikmati membaca di waktu luang mereka.

 

Paragraph 3

 

  1. The study also explores teenagers’ preferences between print and digital reading. 

Studi ini juga mengeksplorasi preferensi remaja antara membaca buku cetak dan digital.

 

  1. When asked how they feel about reading on digital devices, responses varied. 

Ketika ditanya bagaimana perasaan mereka tentang membaca di perangkat digital, tanggapannya bervariasi.

 

  1. About 63% of teenagers prefer paper books or dislike reading on digital devices. 

Sekitar 63% remaja lebih menyukai buku kertas atau tidak menyukai membaca di perangkat digital.

 

  1. This indicates that traditional print books are still the most popular format among teenagers.

Ini menunjukkan bahwa buku cetak tradisional masih merupakan format yang paling populer di kalangan remaja.

 

Paragraph 4

 

  1. Meanwhile, 12% of respondents prefer eBooks, showing that digital reading has its own supporters. 

Sementara itu, 12% responden lebih menyukai eBook, menunjukkan bahwa membaca digital memiliki pendukungnya sendiri.

 

  1. Another 12% prefer paper books but also have positive opinions about digital devices. 

 

Sebanyak 12% lainnya lebih menyukai buku kertas tetapi juga memiliki pendapat positif tentang perangkat digital.

 

 

  1. However, 13% of teenagers either did not give an answer or stated that they did not like reading at all.

Namun, 13% remaja tidak memberikan jawaban atau menyatakan bahwa mereka sama sekali tidak suka membaca.

 

Paragraph 5

 

  1. Overall, the findings suggest that while digital technology is widely available, printed books remain the preferred choice for most Australian teenagers. 

Secara keseluruhan, temuan menunjukkan bahwa meskipun teknologi digital tersedia secara luas, buku cetak tetap menjadi pilihan utama bagi sebagian besar remaja Australia.

 

  1. The study highlights the continuing importance of reading for pleasure among young people.

Studi ini menyoroti pentingnya membaca untuk kesenangan di kalangan anak muda.

 

 

 

 

 

 

 

Part D

 

Our World In Data

Dunia Kita dalam Data

 

Share of people who say they are happy, 2022

Persentase orang yang mengatakan mereka bahagia, 2022

 

Share of people who respond they are "very happy” or  ‘rather happy" to the question "Taking all things together, would you say you are ... ?"

Persentase orang yang menjawab "sangat bahagia" atau "cukup bahagia" terhadap pertanyaan "Secara keseluruhan, apakah Anda mengatakan Anda ... ?"

 

 

  • Indonesia 93,8 %

Indonesia 93,8 %

  • United Kigdom 91,5 %

Inggris Raya 91,5 %

  • Australia 89,6 %

Australia 89,6 %

  • South Korea 89,1 %

Korea Selatan 89,1 %

  • China 88,9 %

China 88,9 %

  • Japan 88,3 %

Jepang 88,3 %

  • United States 88,2 %

Amerika Serikat 88,2 %

 

Data source : Integrated Values Surveys (2024)

Sumber data: Survei Nilai Terpadu (2024)

 

Questions :

 

1

We can find some facts from the 2022 infographic.

Kita dapat menemukan beberapa fakta dari infografis tahun 2022.

 

Decide whether the following statements are TRUE or FALSE.

STATEMENTS 

Tentukan apakah pernyataan berikut BENAR atau SALAH.

 

  1. People in Asian and Western countries reported high happiness levels. T

Orang-orang di negara-negara Asia dan Barat melaporkan tingkat kebahagiaan yang tinggi. 

  1. The infographic compared happiness levels in seven countries. T

Infografis tersebut membandingkan tingkat kebahagiaan di tujuh negara. 

  1. The survey was both conducted and published in 2022. F

Survei tersebut dilakukan dan dipublikasikan pada tahun 2022. 

 

2. 

What information can we get from the infographic?

Informasi apa yang dapat kita peroleh dari infografis tersebut?

Choose more than one correct answer.

Pilih lebih dari satu jawaban yang benar.

 

  • South Korea had a lower happiness rate than China.

Korea Selatan memiliki tingkat kebahagiaan yang lebih rendah daripada Tiongkok.

  • All the countries shown had happiness rates above 80%.

Semua negara yang ditampilkan memiliki tingkat kebahagiaan di atas 80%.

  • Only half of the people in Indonesia said they are happy.

Hanya setengah dari penduduk Indonesia yang mengatakan mereka bahagia.

  • Australia’s happiness rate was slightly higher than South Korea’s.

Tingkat kebahagiaan Australia sedikit lebih tinggi daripada Korea Selatan.

 

3. 

The infographic aims to ... in different countries.

Infografis tersebut bertujuan untuk ... di berbagai negara.

 

  1. offer ways to improve happiness level
  2. explain the effects of life satisfaction
  3. present emotional well-being level

menyajikan tingkat kesejahteraan emosional

  1. show the population size

 

 

a well-organized reading text based on the data:

 

NB :

Happiness Around the World (2022)

Happiness is an important indicator of people’s well-being. According to data from the Integrated Values Surveys, the share of people who describe themselves as “very happy” or “rather happy” in 2022 is high in many countries around the world. The survey asked respondents: “Taking all things together, would you say you are very happy, rather happy, not very happy, or not at all happy?”

 

The results show that Indonesia has the highest percentage of happy people among the listed countries, with 93.8% of respondents saying they are either very happy or rather happy. 

 

This suggests that the vast majority of Indonesians feel positive about their lives.

 

The United Kingdom follows with 91.5%, while Australia reports 89.6%. In Asia, South Korea (89.1%), China (88.9%), and Japan (88.3%) also show high levels of happiness.

 

Meanwhile, the United States records 88.2%, which is slightly lower than the other countries listed but still indicates that a large majority of Americans consider themselves happy.

 

Overall, the data shows that in 2022, most people in these countries reported feeling happy. The percentages in all seven countries are above 88%, highlighting a generally positive sense of well-being across different regions of the world.

 

 

 

 

Part E

The Evolution of music genre over the year

Evolusi genre musik selama bertahun-tahun

 

 

  • In 2021, Hip-Hop/Rap is the leading genre in the US accounting for 21.7% of total music consumption.

Pada tahun 2021, Hip-Hop/Rap adalah genre terkemuka di AS yang menyumbang 21,7% dari total konsumsi musik.

Source: Music Business Worldwide, 2021

Sumber: Music Business Worldwide, 2021

 

  • Rock music, which peaked in the 1970s and 1980s, now only accounts for 19.3% of U.S. music consumption

Musik rock, yang mencapai puncaknya pada tahun 1970-an dan 1980-an, kini hanya menyumbang 19,3% dari konsumsi musik di AS.

Source: Music Business Worldwide, 2021

Sumber: Music Business Worldwide, 2021

 

 

  • Pop music has consistently held a significant market share,accounting for 14.9% of music consumption in the U.S in 2021

Musik pop secara konsisten mempertahankan pangsa pasar yang signifikan, menyumbang 14,9% dari konsumsi musik di AS pada tahun 2021.

Source: Music Business Worldwide 2021 

Sumber: Music Business Worldwide 2021

 

 

  • Country music has Latin music has maintained a steady fanbase, with a 8.7% share in U.S. music consumption in 2021 

Musik country dan musik Latin telah mempertahankan basis penggemar yang stabil,dengan pangsa 8,7% dalam konsumsi musik di AS pada tahun 2021.

Source: Music Business Worldwide 2021 

Sumber: Music Business Worldwide 2021

 

 

  • Latin music has soon Significant growth in the past few years, currently holding a 5% share of U.S. music consumption 

Musik Latin telah mengalami pertumbuhan signifikan dalam beberapa tahun terakhir, saat ini memegang pangsa 5% dari konsumsi musik di AS.

Source : IFFI Global Music Report, 2021

Sumber: IFFI Global Music Report, 2021

 

 

Questions :

1.

After reading the text, the readers will know...

Setelah membaca teks, pembaca akan mengetahui...

 

  1. the name of the most popular rock band.
  2. the number of people who listen to music.
  3. a definition of each music genre in us market.
  4. the share of music consumption for different genres.

pangsa konsumsi musik untuk berbagai genre.

 

 

2.

According to the infographic above, which are the correct statements?

  • Rock music currently accounts for 21.7% of U.S. music consumption.
  • Rock music reached its highest popularity in the 1970s and 1980s.

Musik rock mencapai popularitas tertingginya pada tahun 1970-an dan 1980-an.

  • In 2021, Hip-Hop/Rap was the leading music genre in the U.S.

Pada tahun 2021, Hip-Hop/Rap adalah genre musik terkemuka di AS.

  • Country music has a smaller market share than Latin music.

 

 

3

The infographic shows that rock music was the most popular in the 1970s and 1980s. 

Infografis menunjukkan bahwa musik rock paling populer pada tahun 1970-an dan 1980-an.

What does this suggest about music trends?

Apa yang disarankan hal ini tentang tren musik?

 

  1. The most popular genre from the past is still the most popular today.
  2. A genre's popularity can decrease significantly over decades.

Genre paling populer dari masa lalu masih menjadi yang paling populer saat ini.

  1. Once agenre is popular, it always stays at the top.
  2. Older music genres are better than newer ones.

 

 

 

 

A. Multiple Choice Questions (MCQs)

Choose the correct answer!

  1. What is the main topic of the text?
     A. The history of rock bands
    B. The evolution of music genres in the U.S.
     C. How to become a famous musician
     D. The definition of different music genres
  2. Which genre was the leading music genre in the U.S. in 2021?
     A. Rock
     B. Pop
    C. Hip-Hop/Rap
     D. Country
  3. How much of total music consumption did Hip-Hop/Rap account for in 2021?
     A. 19.3%
     B. 14.9%
    C. 21.7%
     D. 8.7%
  4. Rock music was most popular during which decades?
     A. 1950s and 1960s
    B. 1970s and 1980s
     C. 1990s and 2000s
     D. 2010s and 2020s
  5. Which genre accounts for 14.9% of U.S. music consumption in 2021?
    A. Pop
     B. Rock
     C. Latin
     D. Country
  6. Which genre has shown significant growth in recent years?
     A. Rock
     B. Country
    C. Latin
     D. Pop
  7. What does the data suggest about music trends?
     A. Music genres never change.
     B. One genre always stays on top.
    C. Music preferences evolve over time.
     D. Only older genres are popular.

 

 

 

Part F

.

EVOLUTION GAMING PLATFORMS

Evolusi platform game

 

 

  • ARCADE ERA 

ERA ARCADE

(1970s - 1980S)

(1970-an - 1980-an)

-

Dive into the roots of gaming with arcade machines.

Jelajahi akar permainan dengan mesin arcade.

-

200.000 arcade machines

200.000 mesin arcade

-

200.000 arcade machines machines were installed in the United  States by 1982,  paving the way for communal gaming experiences.

200.000 mesin arcade dipasang di Amerika Serikat pada tahun 1982, membuka jalan bagi pengalaman bermain game bersama.

 

  • CONSOLE REVOLUTION

REVOLUSI KONSOL

(1980s – 2000s)

(1980-an – 2000-an)

 

Discover the popularity of gaming consoles like Nintendo and PlayStation

Temukan popularitas konsol game seperti Nintendo dan PlayStation

-

61 million units

61 juta unit

-

The Nintendo Entertainment System ( NES) sold over 61 million unit worldwide, marking a significant shift towards home gaming experiences.

Nintendo Entertainment System (NES) terjual lebih dari 61 juta unit di seluruh dunia, menandai pergeseran signifikan menuju pengalaman bermain game di rumah

 

 

  • PC MASTER RACE 

PC MASTER RACE

(1990s – PRESENT )

(1990-an – SEKARANG)

 

Experience the growth of PC gaming with technology and online connections

Rasakan pertumbuhan game PC dengan teknologi dan koneksi online

-

$ 37 B Valued

Nilai $37 Miliar

-

In 2020, the global PC Gaming market was valued $37 billions, with an estimated 1.3 billion PC gamers worldwide

Pada tahun 2020, pasar game PC global bernilai $37 miliar, dengan perkiraan 1,3 miliar pemain game PC di seluruh dunia

 

 

 

  • MOBILE GAMING BOOM

BOOM GAME MOBILE

 

( 2000s- PRESENT)

(2000-an – SEKARANG)

 

Discover gaming on smartphones and tablets, more accessible than ever

Temukan game di smartphone dan tablet, lebih mudah diakses dari sebelumnya

-

Reach $77.2 B

Mencapai $77,2 Miliar

Mobile gaming revenue reached $77.2 billion in 2020, surpasing both console and PC gaming revenue combined

Pendapatan game mobile mencapai $77,2 miliar pada tahun 2020, melampaui pendapatan game konsol dan PC gabungan

 

 

Questions :

 

1. 

After reading the text, the readers will understand ....

Setelah membaca teks, pembaca akan memahami ....

 

  1. the popularity of Nintendo
  2. the evolution of gaming platform

evolusi platform game

  1. the communal gaming experiences
  2. the discovery of smartphones and tablets

 

 

2. 

According to the infographic above, which are in line with the texts? 

Menurut infografis di atas, manakah yang sesuai dengan teks?

 

 

Click on two correct statements.

Klik pada dua pernyataan yang benar.

 

  • The Console Revolution started after the PC Master Race era.
  • Now, the mobile gaming market was valued at over $77 billion.

Saat ini, pasar game mobile bernilai lebih dari $77 miliar.

  • The Arcade Era was famous in 1990s until 2000s.
  • The PC Master Race was valued $37 billion.

PC Master Race bernilai $37 miliar

 

 

3. 

“Evolution of gaming platform.”

The word ‘platform’ is similar in meaning to ....

Kata ‘platform’ memiliki arti yang mirip dengan ....

 

  1. trend
  2. system

sistem

  1. technology
  2. connection

 

NB :

Choose the correct answer!

Pilih jawaban yang benar!

 

  1. What is the main purpose of the text?

Apa tujuan utama teks ini?
 A. To advertise gaming products
B. To explain the evolution of gaming platforms

Untuk menjelaskan evolusi platform game
 C. To compare Nintendo and PlayStation
 D. To describe smartphone technology

 

  1. How many arcade machines were installed in the United States by 1982?
     A. 61 million
    B. 200,000

    200.000
 C. 1.3 billion
 D. 77.2 billion

 

  1. What marked a significant shift toward home gaming experiences?
     A. The growth of PC gaming
     B. The rise of mobile phones
    C. The success of the NES 

     Keberhasilan NES
 D. The decline of arcades

 

  1. What was the value of the global PC gaming market in 2020?
     A. $77.2 billion
    B. $37 billion 

     $37 miliar
 C. $61 million
 D. $200 billion

 

  1. Which platform generated the highest revenue in 2020?
     A. Arcade
     B. Console
     C. PC
    D. Mobile 

Ponsel

 

 

 

 

Part G

Anunitha

Anunitha

 

As Entity of cadabams Group

Sebagai Perwakilan dari Grup Cadabams

 

 

GAMING ADDICTION

Kegilaan game

 

 

PHYSICAL SYMPTOMS:

Gejala fisik:

 

  1. Nausea

Mual

  1. Physical illness (fever, cold, allergies)

Sakit fisik (demam, pilek, alergi)

  1. Restlessness

Gelisah

  1. Headache

Sakit kepala

 

PSYCHOLOGICAL SYMPTOMS:

Gejala psikologis:

 

  1. Anxiety

Kecemasan

  1. Depression

Depresi

  1. Feeling of emptiness

Perasaan hampa

  1. Irritable

Mudah tersinggung

  1. Insomnia

Insomnia

 

BEHAVIOURAL SYMPTOMS: 

Gejala perilaku:

 

- A disruption in sleep patterns 

- Gangguan pola tidur

- Fantasies & dreams about the game 

- Fantasi & mimpi tentang game

- Preoccupied thoughts

- Pikiran yang terus-menerus mengganggu

- Playing games to feel better

- Bermain game untuk merasa lebih baik

The urge to go back and take control of  the game

- Keinginan untuk kembali dan mengendalikan game

 

SOCIAL EFFECTS:

 

DAMPAK SOSIAL:

- Anger & verbal abuse

- Kemarahan & pelecehan verbal

- Lack of motivation

- Kurang motivasi

- Difficulty in performing tasks

- Kesulitan dalam mengerjakan tugas

- Social isolation 

- Isolasi sosial

-Lack of Interest in work /school

- Kurang minat dalam pekerjaan/sekolah

 

 

 

Phone: +91-9611194949 | 

Telepon: +91-9611194949 |

Mail:info@cadabams.org | 

Email: info@cadabams.org |

www.anunitha.com

www.anunitha.com

 

 

1.

What does the text tell us about?

Teks tersebut memberi tahu kita tentang apa?

 

  1. The facts of gaming addiction.
  2. The symptoms of gaming addiction.

Gejala-gejala kecanduan game.

  1. The social effects of gaming addiction.
  2. The physical symptoms of gaming addiction.

 

Which of the following are the impacts of gaming addiction?

(1) Inability of sleeping.

(2) Sense of emptiness.

(3) Feeling unmotivated.

     Merasa tidak termotivasi.

(4) Lack of social interaction.

      Kurangnya interaksi sosial.

 

  1. 1 and 3
  2. 1 and 4
  3. 2 and 3
  4. 3 and 4

 

3. 

What will probably the readers do after reading the text?

Apa yang mungkin akan dilakukan pembaca setelah membaca teks tersebut?

 

  1. Parents will prohibit their children to play any kinds of on-line game.
  2. Teachers will use some educational games as learning experiences.
  3. Parents will be more attentive to signs of gaming addiction in their children.

Orang tua akan lebih memperhatikan tanda-tanda kecanduan game pada anak-anak mereka.

  1. Game developers will ask game testers to be more careful in testing the games.

 

 

 

Part H

 

SOCIAL MEDIA IN EDUCATION

Media sosial dalam pendidikan

 

 

Introduction to Social Media in Education

Pengantar Media Sosial dalam Pendidikan

 

  • 70 % of educators use social media for professional purposes

70% pendidik menggunakan media sosial untuk tujuan profesional

 

  • 62 % students engage in online learning through social media platforms

62% siswa terlibat dalam pembelajaran daring melalui platform media sosial

 

  • 85 % Teachers improved student communication using social media

85% guru meningkatkan komunikasi siswa menggunakan media sosial

 

  • 72 % Student engagement increases with the integration of social media

72% keterlibatan siswa meningkat dengan integrasi media sosial

 

 

Benefits of Social Media in Education :

Manfaat Media Sosial dalam Pendidikan:

 

Top social media platforms for education

Platform media sosial terpopuler untuk pendidikan

 

  • Facebook : 2,800,000,000

Facebook: 2.800.000.000

  • Linkedin : 774,000,000

LinkedIn: 774.000.000

  • Twitter : 96,000,000

Twitter: 96.000.000

 

 

 

 

Tips for Using Social Media in Education

Tips Menggunakan Media Sosial dalam Pendidikan

 

 

  • 82 % educators implement privacy settings on social media platforms

82% pendidik menerapkan pengaturan privasi pada platform media sosial

 

  • Cybersecurity threats to students have increased by 46 % in the past year

Ancaman keamanan siber terhadap siswa telah meningkat sebesar 46% dalam setahun terakhir

 

 

 

Social Media Best Practices For Teachers :

Praktik Terbaik Media Sosial untuk Guru

 

  • 64 % of teachers use social media for learning development

64% guru menggunakan media sosial untuk pengembangan pembelajaran

  • 78 % effectively integrate it into their lesson plans

78% secara efektif mengintegrasikannya ke dalam rencana pelajaran mereka

 

info@owlfoundation.com

info@owlfoundation.com

Phone : 210-788-8829

Telepon: 210-788-8829

www.owlfoundation.com

www.owlfoundation.com

 

Questions :

 

1.

What does the text tell us about?

Apa yang diceritakan teks tersebut?

  1. The social media in education. 

Media sosial dalam pendidikan.

  1. The social media benefits in education.
  2. The social media platforms for education.
  3. The social media introduction in education.

 

2.

Which statements are in line with the text?

  • Most teachers integrate social media effectively into their lesson plan.

Sebagian besar guru mengintegrasikan media sosial secara efektif ke dalam rencana pembelajaran mereka.

  • Most teachers ignore their privacy setting on their social media platforms.
  • Social media integration in education improves the students’ participation.

Integrasi media sosial dalam pendidikan meningkatkan partisipasi siswa.

  • Social media worsen the students’ collaboration in doing their group project.

 

 

21.

What will probably be the impacts of reading the text?

Apa kemungkinan dampak dari membaca teks tersebut?

 

  1. Educators will improve the integration of social media into their work.

Para pendidik akan meningkatkan integrasi media sosial ke dalam pekerjaan mereka.

  1. Students will apply the privacy setting of their social media platforms.
  2. School staff will launch a rule of using social media platform at school.
  3. Parents will give more attention to their children social media accounts.

 

 

NB :

Social Media in Education

Social media has become an important tool in modern education. Today, many educators and students use social media platforms not only for communication but also for learning and professional development. Research shows that 70% of educators use social media for professional purposes, while 62% of students engage in online learning through social media platforms.

The integration of social media into education has shown positive results. About 85% of teachers report improved student communication when using social media tools. In addition, 72% of educators state that student engagement increases when social media is included in classroom activities. These numbers indicate that social media can enhance interaction and participation in the learning process.

 

Several social media platforms are widely used in education. Facebook, with approximately 2.8 billion users, remains one of the largest platforms worldwide. LinkedIn, which has around 774 million users, is often used for professional networking and career development. Meanwhile, Twitter, with about 96 million users, is commonly used for sharing educational resources and discussions.

 

Although social media offers many benefits, it is important to use it responsibly. Around 82% of educators implement privacy settings to protect themselves and their students online. However, cybersecurity threats to students have increased by 46% in the past year, highlighting the need for awareness and safe online practices.

 

To maximize the benefits, teachers are encouraged to follow best practices. Approximately 64% of teachers use social media for learning development, and 78% effectively integrate it into their lesson plans. By applying proper guidelines and maintaining digital safety, social media can be a powerful tool to support teaching and learning.

 

Overall, social media plays a significant role in education today. When used wisely and safely, it can improve communication, increase student engagement, and support professional growth for educators.

 

 

 

 

Part I

VERBS

Kata Kerja

 

  1. Be (menjadi / adalah)
  2. Present (menyajikan / mempresentasikan)
  3. Use (menggunakan)
  4. Make (membuat)
  5. Understand (memahami)
  6. Come (datang)
  7. Explain (menjelaskan)
  8. Attract (menarik)
  9. Help (membantu)
  10. Remember (mengingat)
  11. Share (berbagi)
  12. Read (membaca)
  13. Spend (menghabiskan)
  14. Have (memiliki)
  15. Report (melaporkan)
  16. Indicate (menunjukkan)
  17. Remain (tetap / tinggal)
  18. Support (mendukung)
  19. Grow (tumbuh)
  20. Access (mengakses)
  21. Investigate (menyelidiki)
  22. Explore (menjelajahi / mengeksplorasi)
  23. Involve (melibatkan)
  24. Aim (bertujuan)
  25. Show (menunjukkan)
  26. Suggest (menyarankan)
  27. Prefer (lebih suka / memilih)
  28. Like (menyukai)
  29. State (menyatakan)
  30. Record (mencatat / merekam)
  31. Describe (menggambarkan / mendeskripsikan)
  32. Account (menjelaskan / mempertanggungjawabkan)
  33. Peak (mencapai puncak)
  34. Hold (mengadakan / memegang)
  35. Maintain (mempertahankan)
  36. Reach (mencapai)
  37. Surpass (melampaui)
  38. Mark (menandai)
  39. Discover (menemukan)
  40. Experience (mengalami)
  41. Install (memasang / menginstal)
  42. Pave (membuka jalan / mengaspal)
  43. Sell (menjual)
  44. Value (menghargai / menilai)
  45. Generate (menghasilkan)
  46. Tell (memberi tahu / menceritakan)
  47. Choose (memilih)
  48. Conduct (melaksanakan / melakukan)
  49. Integrate (mengintegrasikan / menyatukan)
  50. Increase (meningkatkan / bertambah)
  51. Implement (menerapkan / melaksanakan)
  52. Protect (melindungi)
  53. Highlight (menyoroti / menekankan)
  54. Encourage (mendorong / menyemangati)
  55. Apply (menerapkan / melamar)
  56. Improve (meningkatkan / memperbaiki)
  57. Play (bermain)
  58. Feel (merasakan)
  59. Take (mengambil)
  60. Contact (menghubungi)
  61. Launch (meluncurkan)
  62. Search (mencari)
  63. Write (menulis)
  64. Learn (belajar / mempelajari)
  65. Give (memberikan)

 

 

 

Part J

ADJECTIVES

Kata Sifat

 

  1. Infographic (berbentuk infografis)
  2. Easier (lebih mudah)
  3. Faster (lebih cepat)
  4. Visual (visual)
  5. Complex (rumit / kompleks)
  6. Simple (sederhana)
  7. Clear (jelas)
  8. Short (pendek)
  9. Important (penting)
  10. Annual (tahunan)
  11. Digital (digital)
  12. Basic (dasar)
  13. Biggest (terbesar)
  14. Lowest (terendah)
  15. Avid (sangat gemar / antusias)
  16. Younger (lebih muda)
  17. Traditional (tradisional)
  18. Online (daring / online)
  19. Serious (serius)
  20. Different (berbeda)
  21. Significant (signifikan / penting)
  22. Similar (mirip / serupa)
  23. Major (utama / besar)
  24. Embarrassing (memalukan)
  25. Damaging (merusak / merugikan)
  26. Sexual (bersifat seksual)
  27. Nude (telanjang)
  28. New (baru)
  29. Early (awal / lebih awal)
  30. Recreational (rekreasi)
  31. Australian (Australia)
  32. Global (global / mendunia)
  33. Accessible (mudah diakses)
  34. Communal (bersama / komunal)
  35. Significant (signifikan / penting)
  36. Physical (fisik)
  37. Psychological (psikologis)
  38. Behavioural (perilaku)
  39. Social (sosial)
  40. Verbal (verbal / lisan)
  41. Professional (profesional)
  42. Positive (positif)
  43. Safe (aman)
  44. Effective (efektif)
  45. Modern (modern)
  46. Popular (populer)
  47. Available (tersedia)
  48. Responsible (bertanggung jawab)
  49. Powerful (kuat / berpengaruh)
  50. Happy (bahagia)
  51. Leading (terkemuka / utama)
  52. Steady (stabil / tetap)
  53. Traditional (tradisional)
  54. Printed (tercetak)
  55. Preferred (yang lebih disukai)
  56. High (tinggi)
  57. Vast (luas / sangat besar)
  58. Lower (lebih rendah)
  59. Highest (tertinggi)
  60. Combined (gabungan / terpadu)

 

 

 

Alamat kami :

 

Gadjah Mada English School ( GMES)

 

Jl. Kadipaten Kulon No. 27 B, Kraton , Yogyakarta

 

Phone/WA :     0812 274 7050

 

Website : gmesenglish.blogspot.com

 

Bantuan Transportasi :

 

Google Map : tulis “gmes english”

Gojek              : tulis “ gmes english”

Grab                : tulis “gmes english”

 

 

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Belajar     Bahasa Inggris bisa juga dengan jarak jauh /online / internet menggunakan aplikasi “ Zoom Meeting ” dan “ Google Meet “ bagi siswa yang tinggal di luar Kota Yogyakarta

 

 

 

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